// full-stack developer & game engineer
Building systems from shell scripts to game engines. Based in San Francisco. Lover of C, C++, and low-level problems.
A custom UNIX command-line interpreter built in C. Implements core shell functionality including command execution, PATH resolution, and built-in commands.
A custom game engine project written in C++. Handles core engine architecture including rendering systems, entity management, and game loop logic.
A multi-user dungeon (MUD) game server written in PHP. Text-based online role-playing game with rooms, players, and interactions.
A collection of handy shell scripts for everyday automation, file management, and developer workflow tooling.
// TETRIS.exe
take a break — you deserve it